![]() Update 1.5 though, I can confidently say is the first that I've felt truly excited by.See the SMAPI 3.18 release highlights for details. Those are just the loose ends I can see so far, and I know there are even more waiting to be found.Įvery one of Stardew Valley's major updates has been great, full of requested features, quality of life updates, and fun new secrets that I've started new farms for and enjoyed. Oh, and a broken bridge near the center of the island with a quarry of bones waiting on the other side. There's an excavation tent in the jungle outside whose secrets I've yet to fully uncover. I know I'll be thrilled when I figure out how to reach it. There's a door in the first room of the volcano, tucked away in a secret nook that I can see but not reach. It's as if I don't own a farm at all, because I wake up at 6am and immediately rush to Willy's shop, pacing back and forth at his door until he opens up at 8am and will ferry me over to my new favorite place. ![]() The new volcano, on the other hand, I'm enthralled by. I know the more combat-oriented among us spend plenty of time delving deeper and deeper in the Skull Cavern. I cannot stress enough how disinterested I've always been in Stardew Valley's mines. In the very first room there is a dragon thing swimming inside the lava who shot fireballs at me until I managed to whack its head as it lurked closer to the edge of the lava lake. There's a flamey version of those squat enemies from the mines that wear helmets whose names I've forgotten and know only by the tink tink sound my sword makes when I hit them. There are little balls of flame that pack a serious punch. (Image credit: ConcernedApe)Īfter that it's new enemies galore. There's even a secret area in the first room, the route to my next golden walnuts, uncovered by the RPG-playing instinct in my gut that told me where to look. In an example of textbook level design, the answer was within my line of sight after I stopped staring long enough to consider my surroundings. It's covered with lava, for starters, impassable lava that I needed to work out how to cross. I said, out loud, "oh wow" when I entered the first room. It's a proper adventure dungeon in Stardew Valley, make no mistake. There are enemies to kill and rocks to mine and lots of ground to cover, but that's about where the relationship ends. Ginger Island's volcano shares only a passing resemblance to the mines and Skull Cavern that have long been available to explore in Stardew Valley. For the rest, it became increasingly clear that I'd need to venture into the volcano at the center of the island. I stumbled upon just one early on in looking around the island after I arrived. There are parrots all over the island who demand that I bring them golden walnuts in order to unlock new areas and features of the island. ![]() When you first arrive on the island, little is explained-which I mean in the best possible "allows you to figure it out" manner. The new jungle island feels like stepping out of Stardew Valley and into a Zelda-inspired spinoff game. The star of the show though, without a doubt, is that "significant new piece of end-game content" that Barone teased over the summer with a screenshot of a mysterious new door in Willy's fish shop.Īlright, you've collected the batteries, iridium bars, and hardwood, right? You've taken them to Willy's shop and helped him fix up that old ship waiting in the back of his shop and taken a ride with him across the ocean to a brand new explorable area for Stardew Valley? Good, I can finally say it. Like past updates, Stardew Valley 1.5 is full of little features that feel like they'd always been there, sending me running to search through the patch notes to see if something is actually new. Co-op players can ask Robin to move buildings.You can choose between four fishing alert sounds.New mahogany trees drop hardwood (remember this below!).You can move the bed like other furniture.There are tons of other quality of life changes, big and small, that I've come across while playing just as with earlier updates: The extra customization extends to my farmer too, whose name and gender can now be changed in the Wizard's basement. Nearly everything on the farm can be moved at will now, meaning that indecisive farmers like me can finally feel free to experiment with their canvas of a homestead. In the newest update, she can even move the greenhouse (after it's been repaired) and the shipping container where I sell my goods.
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